Not only on the table with Terraforming Mars (one of many tabletop games based around the planet) but also through films, TV, and not forgetting actual projects to physically get us there. Mars is searing in popularity at the moment. It’s easy to see why this is rated so highly. It’s so satisfying when a game’s theme is logical and married with its mechanics in such a superb manner. One thing’s for sure: Terraforming Mars provides a truly absorbing theme. Players might want to also consider acquiring separate expansions – Hellas & Elysium, and Venus Next. These also add further cards into the mix. Should you pay the 'megacredits' now, even though you can’t use the card at the moment? Will you even get to complete the project in time?Īsymmetrical starting powers are available, too (recommended for those with a few plays under their belt). Other cards have to occur before certain landmarks are hit, making it quite the efficient race. The brilliant thing about all of these Project Cards is that some of them cannot be completed until certain factors have been triggered, such as Mars’ temperature reaching a certain degrees, or a particular oxygen percentage is met. Players each have player boards to manage their own resources, to further improve their ever-growing tableau of projects. Others also produce resources such as steel, or plants. Some projects offer game-long benefits, while others can count towards achieving certain immediate goals. At the start of each round, players will receive 'megacredits' equal to their current Terraform Rating (which count towards your points at the end), so you’ll want to increase this as soon as possible. It will also cost you 'megacredits' to play the card (think of it as ‘funding’ the project, itself), so money-management is always tight. A round begins by players being dealt cards, and then they decide if they want to pay 'megacredits' to keep some or all of them. Over 200 different Project Cards drive Terraforming Mars. Hopefully by this point you will have built various technologies, earned set collection rewards and you’ll have a healthy bank balance (terraforming ain’t cheap, you know). When these three characteristics have met their goals, the game will end, and whoever has amassed the most points will be the winner. It’s your job to contribute towards fixing these three factors, transforming Mars into a planet that more resembles Earth. Mars begins the game in its current state: it’s an inhospitable host, with the temperature being far too cold for life to thrive, there’s a severe lack of oxygen and there are not enough oceans. Yes, Mars is the setting here (oh, you’d already guessed?), and, much like Elon Musk’s plans at the time of writing, you’re a corporation looking to make the fourth planet habitable for the human race in the futuristic 25th century. It balances a blend of hand management and card-drafting that’s all driven by economic resource-management, and it culminates in territory-building on the red planet. According to Board Game Geek’s ratings, Terraforming Mars is the fourth-best board game of all time, right now! That’s high praise indeed for Jacob Fryxelius’ pride and joy.
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